V0.6 - Release and Changelog


Greetings all! As promised - Today we release our newest versions of Slime Café for playtesting.

This particular test will include 2 different builds to test the narrative engagement and core gameplay changes separately, but both will be compiled into the same changelog. Enjoy them - we look forward to hearing your feedback!

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CHANGELOG - VERSION 0.6 - SLIME CAFE

Key Features:

- Added 2 new narrative scenes before and after the work scene

- Both scenes had draft dialogue between the characters added in, including various background functions required to run them

- Added a new title screen, with a range of options to customise your play experience

- Added a new pause menu, to take a break from the action. It has the same functions as the title screen.

Tweaks/Changes:

Café was resized to make it feel less claustrophobic, still awaiting some machine models to populate the space

- Café scene now contains colliders to prevent clipping through walls and jumping off the map

- Assorted changes to game files to allow for a more optimal workflow in the future

Bug Fixes:

- Fixed an issue with trousers and shirts on customers not being in the correct places

- Several tweaks to the base design of customers to be more in line with the Npc's

- Fixed an issue with the child's hair creating some strange abominations

Known Issues:

- The Sensitivity option in the options menu is currently not functional, this is being investigated

- Some players may experience very high sensitivity while playing, this is being investigated

Files

SlimeCafe-V0.6-GameplayBuild.rar 22 MB
Feb 15, 2021
SlimeCafe-V0.6-NarrativeBuild.rar 18 MB
Feb 15, 2021

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