V0.7 Release and Changelog


Hi everyone! Our second sprint of production is over now, and with that comes another build to test.

This will include a single build this time, bringing all 3 stages and the title screen together into one experience. Be sure to check out our questionnaire, as there are a variety of things were looking for feedback on. Note that this build represents one game day, so while the very end allows you to return to title or to quit, this will eventually allow you to proceed to the next game day.

Enjoy - We cant wait to see your feedback!

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CHANGELOG - VERSION - 0.7 - SLIME CAFE

Key Features:

- Customer creation now includes new sprites and body types

- Added a "start day" key to the café scene (Enter button) to start the day sooner then the normal delay

- Each NPC has a brand new, shiny sprite integrated into the narrative scenes

- Player also has their own sprite now

- Title theme added to the title screen

- Added a customer queue system

- Sea slime is now obtainable from the slime machine, it will have applications in future versions

- Game transitions between the various phases


Tweaks/Changes

- Sound effect added to menus and clear drinks button

- New options for SFX added to options menu

- Added several new materials and textures for slimes and furniture, some in game others as foundations for future updates

- Minor audio additions, improvements and more

- Edits and tweaks to prep and evening phase dialogue, removing narrator and adding more player presence

- Several new models for upcoming features


Bug Fixes:

- Fixed UI scaling issues on certain computers


Known Issues:

- Order ticket UI is not fully implemented and does not always function as intended, this is being investigated

- Some players seem to experience very high sensitivity, this is still being investigated

- Spawning the sea slime juice does not fully work, once spawned it will not de-spawn

- Customers sometimes pile up in the queue

Files

SlimeCafe_Version0.7Release.rar 32 MB
Mar 01, 2021

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