Devlog - Production Sprint 3.2


Slime Café Devlog - Production sprint 3

Hello everyone! Welcome to another Slime Café Development blog.

Coming to the end of our third sprint, it's wonderful to see how much slime café have come along in the past 6 weeks! Thank you everyone for playing, testing and providing feedback on our little game - here's to more of it!

That said, this devlog will not follow the same structure as many before it. This will only be a short summary of our week as many team members have been either busy finishing other work or have been working on things we aren't quite ready to announce yet. Apologies!

Without further delay anyway, enjoy the devlog!

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Sprint 3 - Devlog - 8th March - 12th March 2021

As mentioned in last week's devlog, this sprint's main focus has been refinement and foundational work. A great deal of our output has not made it in build, as they act as the surface we need to build everything else on for upcoming updates!

We have continued on this track really, but some tweaks and changes have come to the café as well. As usual, a build will be up either tonight or over the weekend to show these off.

It's been a difficult week for some team members, facing off against imminently  due assignments and health problems. With such a small team, this often has a pretty large effect on productivity.

We are hoping for a return to full work next week, and we will definitely have more to discuss and share with you all.


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This marks the end of this week's Devlog. Apologies again that it was only a short update. We will return to normal next week! Remember to follow us here on itch and twitter so you can get the latest updates when our builds go live!

Until next time, stay safe out there~

  • Dan Baker, Producer and writer of Slime Café

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